
The White Box is, according to its lid, a ‘game design workshop in a box’. It’s a boxful of assorted bits that you can use to make games, and a book, The White Box Essays, that will instruct you in the mysteries of designing, testing and even selling your first game.
Inside you’ll find 36 meeples, 150 small and six large cubes in various colours, 12 dice, 110 tokens and three sheets of card counters, some blank and some pre-printed. It’s a useful mix but not diverse, and missing some key components. In the many game design workshops I’ve run over the last decade almost nobody ever uses large cubes, but we get through hundreds of blank cards each session. There are no cards in the box.