The agenda is evolution. The failsafe is extinction.
For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop's gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of a master plan they cannot see. Now, they’re about to discover the truth as the Shop’s innermost workings, goals, and unexpected motivations are laid bare for the entire world to see!
Shocking Storyline Surprises! Dennis Gray levels a powerful new weapon upon the world and launches a full-scale assault against the Archer Conspiracy! Learn secrets previously known only by the infamous Helix, and his ultimate intentions for Lodge!
Advanced Gadget Design Rules! Design a mentalist gadgeteer and construct the ultimate super-science device!
Superspies in Space! Rules for playing in Zero G environments, with the gear and vehicles to match!
- Weapons of Mass Destruction! Guidelines and mechanics for including nuclear weapons, chemical attacks, and other large-scale attacks in your games -- without destroying the world!
Requires the use of the Spycraft Espionage Handbook, and the Dungeons & Dragons Players Handbook Third Edition.