Depending upon the number of players, each player receives 1 or 2 knights. Each of these knights lists a series of dice pips on the card, some of which are red in color. These red numbers are the knights defensive abilities, and he will block these numbers if rolled by an opponent during a competition. For instance, Upollonius Wolkenburg has a 1, 2 and 3 in red. Thus, he will block one of each of these numbers each time dice are rolled by an opponent in a competition. Some knights have less numbers in red, but they usually have a greater attack strength, meaning they can roll more dice in combat. This mechanism borrows very heavily from many role playing and fantasy games.