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Firefly Shiny Dice
$16.00$31.00No reviewsVendor: Comic Warehouse
Product Type : Boardgame
Hurry! Only1units left in stock!Firefly: Shiny Dice lasts three rounds, and whoever has the most points after three rounds wins. In each round, each player takes one or more turns. On your first turn in a round, you roll all fifteen dice — seven crew dice (brown), three passenger dice (white), and five bad guy dice (black) — then place them in the appropriate places on your display. Crew members and passengers all have unique abilities, some of which involve the option of rerolling dice.
After any rerolls, you reveal your mission for the round. If you have dice on your board that match the numbers given at the top of the mission, then you're unaffected by the bold line — Bushwhacked, Gorram, etc. — immediately underneath. Otherwise, you might be forced to end your go after the current turn, forced to take an additional turn, or affected in some other way. After revealing and resolving the mission, the bad guys strike:
- Each Badger die holds one supply die.
- Each Saffron die moves a crew/passenger die of your choice to the cargo hold.
- If Niska dice are present, KO a crew/passenger die of your choice.
After this, you then use any remaining crew and passenger dice to defeat the bad guys, which generally require one point of damage to defeat. Remove them all, and you score 1 VP for each type of bad guy defeated, with half-points for each supply delivered; fail to remove them, and you score no points for the defeated bad guys. If you clear the turn, you can opt to take another turn — rolling all the bad guy dice and all non-KOed crew and passenger dice — or end your turn. If you opt to continue, but then fail to defeat the bad guys, you lose all the VP that you earned previously on that turn.
After three rounds, whoever has the most VPs wins.
Pre-Orders
Any return or cancellation within 4 days before the release date will incur a 10% restock fee that is non-refundable.
Returns
To be eligible for a return, your item must be unused and in the same condition that you received it within 5 business days after purchase. It must also be in the original packaging. We do not accept any products that are not sealed.
Non-returnable items:
- Gift cards
- Card Singles cannot be returned but can be exchanged
- Open/Damaged Product
To complete your return, we require a receipt or proof of purchase.
Please do not send your purchase back to the manufacturer.
To request a return label, please visit https://www.theupperhand.ca/a/returns.
If the return is approved, we will contact you via email with a return label.
Refunds (if applicable)
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.
If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.
Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again.
Then contact your credit card company, it may take some time before your refund is officially posted.
Next contact your bank. There is often some processing time before a refund is posted.
If you’ve done all of this and you still have not received your refund yet, please contact us at theupperhandtradingcards@gmail.com.
Sale items (if applicable)
Only regular priced items may be refunded, unfortunately sale items cannot be refunded.
Exchanges (if applicable)
We only replace items if they are defective or damaged. If you need to exchange it for the same item, send us an email at theupperhandtradingcards@gmail.com and send your item to: 2150 Burnhamthorpe Road West, Mississauga ON L5L 3A2, Canada.
Gifts
If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you.
If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver and he will find out about your return.
Shipping
To return your product, you should mail your product to: 2150 Burnhamthorpe Road West, Mississauga ON L5L 3A2, Canada
If the return is approved, you will be emailed a return shipping label that you use to return your product to us.
Depending on where you live, the time it may take for your exchanged product to reach you, may vary.
If you are shipping an item over $75, you should consider using a trackable shipping service or purchasing shipping insurance. We don’t guarantee that we will receive your returned item.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !The Grading Guide
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Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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